Trony Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (2024)

Table of Contents

  • Basic Information
    • Character Summary
  • Auto Play vs Manual Play
  • Skills
  • Skill 1: T.Rony Bomber
  • Skill 2: Efficiency Increase
  • Burst: Mega T.Rony
  • Campaign
  • Arena
  • Special Interception | Solo Raid | Union Raid
  • Reload Team
  • Strengths
  • Weaknesses
  • Recommended Harmony Cubes
  • You Shouldn’t pull
  • Temporary Rating
  • Skill Priority
Trony Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (1)

Basic Information

  • Skill 1: T.Rony Bomber
  • Skill 2: Efficiency Increase
  • Burst: Mega T.Rony
  • Cooldown: 40s
  • Rarity: SSR
  • Burst: III
  • Weapon: SR
  • Class: Attacker
  • Element: Fire
  • Manufacturer: Missilis
  • Squad: Electric Shock
  • Weapon Name: Transistor

Character Summary

  • Very Burst reliant
  • Bad in PvP and Campaign
  • Decent against Bosses | has substantially better DPS with Manual Play
  • Don’t Pull
  • Feet

Auto Play vs Manual Play

Before getting into skills, it is important to know that Trony heavily prefers Manual Play over Auto play. Spam shooting has greater DPS yields than auto play in almost every charge weapon. It may look like her skills benefits more on purely full charge gameplay, but that is not the case.

Skills

Trony Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (2)

Skill 1: T.Rony Bomber

Activates when hitting the target with Full Charge. Affects the target if there are
no enemies in T.Rony Bomber status.
Cumulative Damage Skill for 5 sec.
Function: Accumulates part of damage inflicted by the caster
Upon reaching the maximum accumulated damage, deal damage to enemies before ending.
Effect 1:Maximum Accumulated Damage is 1536% of the caster’s final ATK
Effect 2:Accumulates 50% of damage dealt by self.
Effect 3:Deals distributed damage to all nearby enemies upon reaching the maximum
accumulated damage.

A few things to note when looking at this skill:

  • Function works like a “brand”, and the brand will only accumulate damage that is dealt by Caster (herself), at a 50% Ratio.
  • her skill works similarly to Dorothy, only ATK up and Distributed Damage up can increase her skill 1 damage cap. Damage up and other sources of buffs should not affect her brand damage
  • There can’t be more than one brand on screen at a time.
  • A full charge shot is needed to proc her brand. however any type of shooting (spam shooting, full auto shooting) can “fill” her brand

A bit of an odd skill. Her damage potentially gets around a 50% boost, slightly variating if it procs early or not. Upgrading her skill 1 only affects how much accumulated damage the brand can have, which is rather useful in manual play and preventing damage “overflow”, as damage exceeding 100% is not accounted for

Trony can fill her brand faster by spam shooting instead of always full charging shots assuming there’s enough ammo. visual reference below:

Skill 2: Efficiency Increase

Activates when attacking with Full Charge for 5 time(s).Affects self.
Distributed Damage ▲ 51.84% for 10 sec
Activates when hitting the target with Full Charge for 5 time(s).Affects the target.
DEF V 9.59% for 10 sec.

Distributed Damage does NOT increase the final damage of her skill 1 pop directly, it only increases the cap. which, again, is useful under manual play due to less time needing to do charge shots to proc her skill 1.

If distributed damage buff is applied when brand is already active, the buff still applies and respectively increases the current brand’s damage ceiling

Video below shows that the brand goes to 90% > 77% when her skill 2 procs, indicating that distributed damage increases the brand cap, and not the actual damage dealt when it “pops” (pretty bad)

Def down debuff values are too little to make any meaningful damage increases (2%~ ATK boost for team)

Burst: Mega T.Rony

Affects self.
ATK A 101.37% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 62.83% for 10 sec.

Straight-forward skill. A very high ATK up on her basic attacks and accumulation of her brand, which does offer a big boost to overall DPS. She absolutely wants to burst in the team otherwise Trony would not be able to do respectable damage

The accumulation rate buff is additive to her skill 1 (Which is good in this case) it’s as follows:

50% + 62.83% = 112.83% of damage converted.
Instead of
50% x 1.62 = 81% of damage converted.

Vs Alice (Damage Comparisons)

As they somewhat fill a similar role (Nuke damage), they can be compared in a sense.

Alice does more damage than Trony. Period, and that’s without pierce. Alice gets exponentially stronger even if there’s one part (which is very common in bosses).

Trony is also more manual heavy intensive than Alice (surprising) when playing her optimally.

On auto play, she can at least deal more damage than shotgunners (Drake, Maiden) against single targets outside Tove teams

Campaign

Rather OK performance in Campaign. Her distributed damage range radius is rather small which means that her damage will be rarely diluted. and can deal decent damage against elites and target raptures. But that’s about it.

Arena

Absolutely useless and offers nothing in Arena.

Special Interception | Solo Raid | Union Raid

Where Trony is mostly used, against bosses. She’s able to deal decent damage against bosses under auto play, and pretty good damage when playing her manually. However she does prefer reload teams for her damage to be competitive

She isn’t nearly as good as most Pilgrim DPS’s, but can output enough for new players for people that lack them. mostly, only her burst needs to be invested for her damage output to increase. She may have a spot for fire weak element raids, but she would need good overload rolls, and will not have much of an impact if ever.

Reload Team

D: Killer wife,Crown,Trony,Privaty,Attacker

Basically she wants reload buffers, attack damage boosters or damage taken debuffers. ATK boosts are less effective due to her massive ATK buff on her burst

  • Burst 1 Replacements: Any Cooldown Reduction Nikkes
  • Burst 2 Replacements: Admi, Blanc + Noir, Naga + Tia

Strengths

  • Can deal Decent/Good Single target damage
  • Can do single target damage a bit higher than her current given tier if invested enough and with the ideal teams
  • Rather unique Manual Playstyle

Weaknesses

  • Offers nothing utility wise
  • Has no content/Niche on where she can be strong
  • Relies heavily on certain team comps (Reload speed comps, ATK buffs don’t work too well on her)
  • Feet

Recommended Harmony Cubes

Trony Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (3)
  • Resilience – Any team that has reload speed buffers
  • Bastion – If no more resilience cube slots

You Shouldn’t pull

She is an OK Nikke, but not worth using any tickets for. Summer Event is nearby and has the potential to offer much better Nikkes. And even if there’s no good new summer Nikkes, most likely there will be a re-run of Summer Anis, a great Nikke that withstood the trials of powercreep and time.

Temporary Rating

CategoryRating
Overall (PvE)7.4
Story6.8
Bosses7.9
Arena4

Skill Priority

NikkeBudget Skill InvestmentsRecommended Skill InvestmentsSkill PriorityNotesInvestment Priority
TronySkill 1: 1
Skill 2 : 1
Burst : 5
Skill 1: 4
Skill 2 : 4
Burst : 7
S1 = S2Skill 1 and Skill 2 reduces the amount of full charge shoots during full burst cycles when spamming shots on manual.

Burst is where most of her damage will come from, needs rather heavy investment for her to deal respectable damage

Mid
Trony Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (2024)
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